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Caesar IV
Developer(s)Tilted Mill Entertainment
Publisher(s)Vivendi Universal Games[a]
Producer(s)Mat Williams
Joseph Selinske
Designer(s)Chris Beatrice
Programmer(s)Mike Gingerich
Artist(s)Mike Malone
Adam Carriuolo
Composer(s)Keith Zizza
SeriesCity Building Series
Platform(s)Microsoft Windows
Release
  • NA: September 26, 2006
  • AU: September 28, 2006
  • EU: October 20, 2006
Genre(s)City-building
Mode(s)Single-player, Multiplayer

Caesar IV is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment. The game was released on September 26, 2006 in North America. The game features a three-dimensionalgame engine and individual modeling of game character behaviors.

Like its original release Caesar in 1992, the game simulates city administration in historical Rome. Like its sibling release Children of the Nile in 2004, the game continues a new trend in the city building game genre to use more interactive and detailed game video game design and play.

Gameplay[edit]

In a departure from older versions in the series, Caesar IV is equipped with variable, realistic 3D instead of fixed, isometric 3D. This means more realistic landscapes and city views, and the ability for players to better see and use game building space. In addition, buildings and roads may be placed at 45 degree angles to the playing grid, as well as aligned with the grid, allowing game players more options in creating efficient and visually appealing city layouts.

Housing[edit]

In an attempt at historical realism, the game tries to stay as close to proper Roman lifestyles as possible. To this end, Sierra Games did detailed research into Roman lifestyles using secondary sources and primary sources.[citation needed]

Scenarios[edit]

The game is divided in three parts, named after the three traditional eras of Ancient Rome: 'Kingdom', 'Republic' and 'Empire'. The Kingdom part is a tutorial, while the Republic and Empire parts make up the campaign, where one can choose between peaceful and military assignments.

Scenarios
RankPeaceful assignmentMilitary assignment
Kingdom
ClerkArretiumN/A
Verona
Capua
Genoa
Brundisium
Republic
ClerkSyracusaeMediolanum
DeputyNarboThessalonica
DecurionCaralisBurdigala
MagnateCorinthTarraco
QuaestorNaronaEmerita Augusta
AedileCondate RiedonumHippo Regius
PraetorCarthagoLondinium
Empire
DecurionViminaciumArgos
MagnateAlexandriaVirunum
QuaestorLugdunumUlpia Traiana
AedileCaesareaAntiochia
PraetorEphesusMoguntiacum
CensorTingisTarsus
ConsulNicomediaColonia Agrippina

There are still five more scenarios that are sandboxes: Amida, Corduba, Cyrene, Djedu and Roma. The last is only available for people who pre-ordered the game directly from Tilted Mill Entertainment. In all these scenarios the rank that is used is 'Quaestor'. There is also a level editor available for the game.

Reception[edit]

Review scores
PublicationScore
PC Zone73/100[2]
Computer Games Magazine[1]

Caesar IV received mixed reviews, with review aggregator website Metacritic giving it a rating of 74.[3] Positive aspects mentioned were the city building, large amount of content, visually appealing 3D graphics and professional sound and music. However, there were complaints centering around crashes, user interface issues, lag problems and repetitive game play.[4]

The Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 8/10.[5]

References[edit]

  1. ^Staff. 'Rome if You Want To. Again'. Computer Games Magazine (193). Archived from the original on November 29, 2011.
  2. ^Blyth, Jon (November 20, 2006). 'Caesar IV'. PC Zone. Archived from the original on November 25, 2006.
  3. ^'Caesar IV for PC Reviews'. Metacritic. Retrieved 2 March 2014.
  4. ^[1]
  5. ^'Good Game stories – Dead Rising and Caesar IV'. Australian Broadcasting Corporation. 2006-10-10.
  1. ^Released under the Sierra Entertainment brand name

External links[edit]

  • Official website via Internet Archive
  • Caesar IV at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Caesar_IV&oldid=1009617669'

Following on the heels of Maxis's popular city-builder SimCity, Impressions Software's Caesar takes the idea quite a bit further with enhanced and more diverse game play and several welcome options. As history has shown, it's difficult to build an empire without some sort of 'enemy at the gate' threat lurking. This empire builder addresses that problem by providing more than a dozen barbarian forces eager to trash your Roman city. While combat is not the most important aspect of Caesar, it acts as a simple diversion or insurance against monotony. Impressions Software developed a separate game, Cohort II, as a companion title to Caesar which allows an avenue for the battle-inclined player to conduct full scale warfare as an adjunct to the game.

The heart of designer David Lester's Caesar lies in the empire-building aspect. As a rising star in the Roman political structure, you serve as governor of one of many provinces. The Emperor himself judges your progress and performance in four major areas including peace (keeping citizens happy and barbarians away from the gates), culture (public venues such as hospitals, schools and temples), prosperity, and empire size. Many factors go into creating and maintaining a viable city and you need to pay attention to a full complement of available advisors (political, military, financial, treasurer, administrative, industrial and a tribune of your cheap labor force, the Plebians) . Roads, decent housing, easy access to water sources such as wells and fountains, reservoirs, public buildings (e.g., coliseums, bathhouses, plazas, theaters, hippodromes) , sufficient defense (military, barracks, walls, towers), and markets are just a handful of the plethora of basic city building blocks which must be learned and managed successfully. Unlike SimCity, Caesar invokes a much deeper sense of accomplishment since to be successful, you don't stop with just one city. As your ratings grow and your rewards (wealth and recognition) increase commensurate with your success, you are given additional provinces to manage, starting from scratch in each. The ultimate reward will be ascension to the title of Emperor. Failure to consistently maintain order by providing for the well being of the populace in all areas will result in riots, disgrace, censure or even the humiliation of exile.

Caesar employs a superb point-and-click interface for building all facets of your evolving city from roads to buildings and action is fast paced as the game is played in real time. Three main map views are available, each progressively more detailed, at Empire, Province and City (where most action occurs) levels. Lack of a 'bulldozer' option is annoying but not critical. Expert management skills are required to successfully control provincial growth through astute taxation and balancing of all crucial factors. Winning Caesar is less important than the reward of satisfaction that comes with seeing your investment of hours and days of careful thought and planning pay big dividends as your cities grow and flourish. Playing Caesar successfully lends credence to the old adage that 'Rome wasn't built in a day'.

Graphics: A step up for Impressions Software compared to their earlier games. Small animation sequences lend life to the city although the sheer volume of buildings can cause confusion. Effective use of pop-up on-screen icon identifiers helps game play.

Augustus Caesar Empire

Sound: Repetitive uninspired music is one of the few detracting features of the game. Ambient sound effects as you scroll around your city add a touch of realism as water gurgles and the sounds of construction and crowds are evident.

Caesar Empire Game

Enjoyment: A game that will eat hours out of your life if you're not paying attention. Caesar is definitely not a cinch to win as it takes perseverance, attention to detail and a solid set of multi-task management skills.

Replay Value: Nearly unlimited replay value due to the vast array of choices and methods of approaching the city-building simulation including the choice of three difficulty levels. End results can vary drastically based on in-game management choices.

The first in the strategy series set in the Roman Empire's peak era starts off with you as ruler of a small province, although if you're successful you will get tougher assignments.

Julius caesar empire

You must build the city, placing crucial features such as housing estates, roads, policing, water supply, social events and the like. You're not restricted to one city - you can build another area, linked by roads, once you've got the first one running smoothly. You have slaves at your disposal to build and maintain everything.

All this would be easy if you had an infinite supply of money, the civilians didn't complain about anything, there was no threat of combat, and you didn't have to keep the people above you happy. Needless to say, all of these problems crop up.

Julius Caesar Empire

Via the forums, you will get public opinions, which are affected by how high taxes are, and whether people feel they're getting value for money. If they don't they could riot;- what will you tell the Emperor if that happens?

Barbarian threats are commonplace, so you need to maintain an army, and at times send it into battle. If you own Cohort II, you can fight the battles using that, but otherwise you just issue the orders then learn of the result.

Slot


How to run this game on modern Windows PC?

Caesar's Empire Free Slot Game

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (1.90 MB).

Caesar Iv Empire Game

People who downloaded Caesar have also downloaded:
Caesar 3, Caesar 2, Caesar IV, Age of Empires, Age of Empires 2: The Age of Kings, Civilization 2, Civilization, Command & Conquer